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Resume star wars
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Pitched initial concept and helped secure funding for vertical slice.

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Helped establish original story and art direction.Ĭreative Director: Original IP for an unannounced “AAA” title (Xbox 360, PS3, PC)Ĭollaborated with a highly successful Japanese publisher in all facets of game development. Lead Game Designer: Quantum Conundrum (Xbox 360, PS3, PC)

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Worked with the lore department to establish interesting narrative design.įull implementation of quests including character spawning, Ai packages, spell creation, scripting and story integration. Managed a team of five designers and an environment artist.Ĭreated high level zone maps and quest flow charts. Worked intimately with the leads both at Lucasarts and Industrial Light & Magic to create some incredible 3rd person action adventure content.Īttended internal seminars at ILM for Film Layout and Editing to further hone my skills. Senior Level Designer: Star Wars 1313 (PC, PS4, Xbox One)īuilt, lit, and scripted prototype levels in a highly modified Unreal 3 engine. Worked with the creative leads to establish narrative design.Ĭreated hundreds of quests across multiple zones. Senior Game Designer: World of Warcraft: Legion (PC, MMO)įull implementation of quests including writing, character spawning, Ai packages, spell creation, scripting and story integration.Ĭreated high level zone map and quest flow charts for Stormheim. Senior Game Designer: World of Warcraft (MMO, PC) Star Wars: Trials on Tatooine (Lone designer on pioneering VR Experience)

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Star Wars: Rebels (VR Pre-vis for Animated TV Show) Millennium Falcon: Smugglers Run (VR Pre-vis for Disneyland Attraction) Solo: A Star Wars Story (VR Pre-vis for Film) Star Wars: Resistance (VR Pre-vis for Animated TV Show) Star Wars: Vader Immortal Episodes I-III (Supervisor of Creative Development / Lead Designer on multiple sections of the VR Experience including all Lightsaber Dojos)ĭisney's Ralph Breaks VR (Directed a Location Based VR Experience) Star Wars: The Rise of Skywalker (VR Pre-vis for Film) Senior Experience Designer, Advanced Development Group, ILMxLAB, Industrial Light & Magic (2015 -2019) Lightsaber Dojo - (VR Arcade Cabinet for Dave & Busters) Star Wars: Tales from the Galaxy's Edge - (Pitched original idea, conceived original stories, directed all motion capture, directed all VO, supervised design team and did systems design work / level design / prototyping when possible) Star Wars: Tales from the Galaxy's Edge LAST CALL - (Conceived original stories, directed all motion capture, directed majority of the VO, supervised design team and did some systems design work / prototyping when possible) Star Wars: Tales Activation- (Supervised a Downtown Disney location based experience built around Tales from the Galaxy’s Edge) Oculus Quest Macy's Day Parade - (Creative supervision for a live Star Wars AR segment for the Macy’s Day Parade) Meta Quest - (Directed / Storyboarded a 30 second commercial spot for Meta Quest) Supervising / Designing Multiple Unannounced Projects Supervisor, Creative Development and Experience Design: ILMxLAB (2019-Present) 2015- Present Industrial Light & Magic / ILMxLAB / Lucasfilm / Disney








Resume star wars